The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!
From the Wiki University
What evidence can you provide to prove your understanding of each of the following citeria?
Identify project requirements
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Confirm objectives and desired outcomes of briefs in consultation with relevant personnel Completed |
Evidence:
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Identify target audience and determine format and delivery platform of simulations through discussion with relevant personnel Completed |
Evidence:
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Research and plan approach
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Investigate fully the real world environment that is to be simulated Completed |
Evidence:
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Obtain designs, plans and other information that may assist in modelling the real world environment Completed |
Evidence:
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Determine the performance objectives, task complexity and required levels of user skill Completed |
Evidence:
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Determine the required depth of physical and functional fidelity, taking into account production requirements Completed |
Evidence:
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Research and select appropriate simulation authoring tools Completed |
Evidence:
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Discuss ideas and collaborate, as required, with relevant personnel to ensure contribution of a range of ideas and creative solutions Completed |
Evidence:
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Draft simulation design documents
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Identify the processes that determine the functional behaviour and specify how this behaviour is to be represented by control objects Completed |
Evidence:
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Define the underlying functionality in a model that specifies the essential settings, states, conditions and parameters Completed |
Evidence:
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Specify the user interface controls that enable users to interact with simulations Completed |
Evidence:
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Identify critical impacts, alerts or costs for incorrect user operation Completed |
Evidence:
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Specify positive and negative user feedback Completed |
Evidence:
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Specify the sequencing of levels of difficulty Completed |
Evidence:
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Present draft simulation design documents for discussion with and feedback from other team members Completed |
Evidence:
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Finalise simulation design documents
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Review designs against required project outcomes and performance objectives Completed |
Evidence:
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Review designs to ensure they meet creative, technical and legislative requirements Completed |
Evidence:
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Adjust designs as necessary after discussions with relevant personnel and incorporating user feedback Completed |
Evidence:
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Save and archive user interface controls for other projects Completed |
Evidence:
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